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Shimizu S-Pulse vs. FC Machida Zelvia - Player Props

Event Group
EventPOLYMARKET

Shimizu S-Pulse vs. FC Machida Zelvia - Player Props

Shimizu S-Pulse vs. FC Machida Zelvia - Player Props
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Vol

$111.98

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Markets

120

Market snapshot: Oct 21, 2026, 12:00 PM UTC. Prices may have changed.

Market Price Graph

120 markets tracked

Koki Ogawa: Anytime Goalscorer

polymarket

No data available

All Markets(120)
MarketOutcome price
Koki Ogawa: Anytime Goalscorer
Yes 50.5%
Neta Lavi: Anytime Goalscorer
Yes 50.5%
Hiroyuki Mae: Anytime Goalscorer
Yes 50.0%
Yūki Sōma: Anytime Goalscorer
Yes 50.0%
Thomas Ouwejan: Anytime Goalscorer
Yes 50.0%

Event Overview

Player props for the Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET. Player field from the confirmed starting lineups (SportsDataIO).

Market Resolution Rules

Important Notes

  • Markets resolve based on official data sources specified in the rules
  • Resolution may be delayed if official data is not immediately available
  • Polymarket uses UMA protocol for dispute resolution when necessary
  • Always verify the exact resolution criteria before trading

Markets (120)

Sort
POLYMARKETSports
Koki Ogawa: Anytime Goalscorer

Koki Ogawa: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Koki Ogawa is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome50.5%
Yes
Volume$55.99
Liquidity$1
End DateOct 21, 2026
View Details
POLYMARKETSports
Neta Lavi: Anytime Goalscorer

Neta Lavi: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Neta Lavi is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome50.5%
Yes
Volume$55.99
Liquidity$1
End DateOct 21, 2026
View Details
POLYMARKETSports
Hiroyuki Mae: Anytime Goalscorer

Hiroyuki Mae: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Hiroyuki Mae is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūki Sōma: Anytime Goalscorer

Yūki Sōma: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūki Sōma is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Thomas Ouwejan: Anytime Goalscorer

Thomas Ouwejan: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Thomas Ouwejan is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Daihachi Okamura: Anytime Goalscorer

Daihachi Okamura: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Daihachi Okamura is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Takahiro Akimoto: Anytime Goalscorer

Takahiro Akimoto: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takahiro Akimoto is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Tete Yengi: Anytime Goalscorer

Tete Yengi: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Tete Yengi is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Henry Mochizuki: Anytime Goalscorer

Henry Mochizuki: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Henry Mochizuki is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Gen Shōji: Anytime Goalscorer

Gen Shōji: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Gen Shōji is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Koki Ogawa: 2+ goals

Koki Ogawa: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Koki Ogawa records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Koki Ogawa records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Koki Ogawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Koki Ogawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Neta Lavi: 2+ goals

Neta Lavi: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Neta Lavi records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Neta Lavi records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Neta Lavi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Neta Lavi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Tete Yengi: 2+ goals

Tete Yengi: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Tete Yengi records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Tete Yengi records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Tete Yengi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Tete Yengi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Tete Yengi: 3+ goals

Tete Yengi: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Tete Yengi records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Tete Yengi records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Tete Yengi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Tete Yengi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Hiroyuki Mae: 1+ assists

Hiroyuki Mae: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Hiroyuki Mae records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hiroyuki Mae records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hiroyuki Mae in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hiroyuki Mae is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Koki Ogawa: 1+ assists

Koki Ogawa: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Koki Ogawa records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Koki Ogawa records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Koki Ogawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Koki Ogawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūki Sōma: 1+ assists

Yūki Sōma: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūki Sōma records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūki Sōma records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūki Sōma in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūki Sōma is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūki Sōma: 2+ assists

Yūki Sōma: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūki Sōma records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūki Sōma records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūki Sōma in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūki Sōma is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Thomas Ouwejan: 1+ assists

Thomas Ouwejan: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Thomas Ouwejan records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Thomas Ouwejan records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Thomas Ouwejan in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Thomas Ouwejan is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Daihachi Okamura: 1+ assists

Daihachi Okamura: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Daihachi Okamura records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daihachi Okamura records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Daihachi Okamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daihachi Okamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Takahiro Akimoto: 1+ assists

Takahiro Akimoto: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takahiro Akimoto records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takahiro Akimoto records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takahiro Akimoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takahiro Akimoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Takahiro Akimoto: 2+ assists

Takahiro Akimoto: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takahiro Akimoto records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takahiro Akimoto records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takahiro Akimoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takahiro Akimoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Neta Lavi: 1+ assists

Neta Lavi: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Neta Lavi records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Neta Lavi records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Neta Lavi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Neta Lavi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Tete Yengi: 1+ assists

Tete Yengi: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Tete Yengi records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Tete Yengi records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Tete Yengi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Tete Yengi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Tete Yengi: 2+ assists

Tete Yengi: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Tete Yengi records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Tete Yengi records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Tete Yengi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Tete Yengi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Tete Yengi: 3+ assists

Tete Yengi: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Tete Yengi records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Tete Yengi records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Tete Yengi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Tete Yengi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Henry Mochizuki: 1+ assists

Henry Mochizuki: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Henry Mochizuki records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Henry Mochizuki records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Henry Mochizuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Henry Mochizuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Gen Shōji: 1+ assists

Gen Shōji: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Gen Shōji records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Gen Shōji records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Gen Shōji in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Gen Shōji is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Gen Shōji: 2+ assists

Gen Shōji: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Gen Shōji records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Gen Shōji records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Gen Shōji in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Gen Shōji is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Mateus Brunetti: Anytime Goalscorer

Mateus Brunetti: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūdai Shimamoto: Anytime Goalscorer

Yūdai Shimamoto: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Sōdai Hasukawa: Anytime Goalscorer

Sōdai Hasukawa: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Hidehiro Sugai: Anytime Goalscorer

Hidehiro Sugai: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masaki Yumiba: Anytime Goalscorer

Masaki Yumiba: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kai Matsuzaki: Anytime Goalscorer

Kai Matsuzaki: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kai Matsuzaki is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kei Koizumi: Anytime Goalscorer

Kei Koizumi: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kei Koizumi is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Capixaba: Anytime Goalscorer

Capixaba: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Capixaba is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Oh Sehun: Anytime Goalscorer

Oh Sehun: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Oh Sehun is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūki Honda: Anytime Goalscorer

Yūki Honda: Anytime Goalscorer

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūki Honda is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Mateus Brunetti: 2+ goals

Mateus Brunetti: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Mateus Brunetti: 3+ goals

Mateus Brunetti: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūdai Shimamoto: 2+ goals

Yūdai Shimamoto: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūdai Shimamoto: 3+ goals

Yūdai Shimamoto: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Sōdai Hasukawa: 2+ goals

Sōdai Hasukawa: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Sōdai Hasukawa: 3+ goals

Sōdai Hasukawa: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Hidehiro Sugai: 2+ goals

Hidehiro Sugai: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Hidehiro Sugai: 3+ goals

Hidehiro Sugai: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masaki Yumiba: 2+ goals

Masaki Yumiba: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masaki Yumiba: 3+ goals

Masaki Yumiba: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kai Matsuzaki: 2+ goals

Kai Matsuzaki: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kai Matsuzaki records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kai Matsuzaki records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kai Matsuzaki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kai Matsuzaki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kai Matsuzaki: 3+ goals

Kai Matsuzaki: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kai Matsuzaki records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kai Matsuzaki records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kai Matsuzaki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kai Matsuzaki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kei Koizumi: 2+ goals

Kei Koizumi: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kei Koizumi records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kei Koizumi records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kei Koizumi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kei Koizumi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kei Koizumi: 3+ goals

Kei Koizumi: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kei Koizumi records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kei Koizumi records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kei Koizumi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kei Koizumi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Capixaba: 2+ goals

Capixaba: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Capixaba: 3+ goals

Capixaba: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Oh Sehun: 2+ goals

Oh Sehun: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Oh Sehun records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Oh Sehun records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Oh Sehun in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Oh Sehun is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Oh Sehun: 3+ goals

Oh Sehun: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Oh Sehun records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Oh Sehun records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Oh Sehun in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Oh Sehun is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūki Honda: 2+ goals

Yūki Honda: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūki Honda records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūki Honda records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yūki Honda in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūki Honda is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūki Honda: 3+ goals

Yūki Honda: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūki Honda records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūki Honda records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yūki Honda in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūki Honda is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Hiroyuki Mae: 2+ goals

Hiroyuki Mae: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Hiroyuki Mae records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hiroyuki Mae records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Hiroyuki Mae in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hiroyuki Mae is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Hiroyuki Mae: 3+ goals

Hiroyuki Mae: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Hiroyuki Mae records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hiroyuki Mae records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Hiroyuki Mae in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hiroyuki Mae is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Koki Ogawa: 3+ goals

Koki Ogawa: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Koki Ogawa records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Koki Ogawa records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Koki Ogawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Koki Ogawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūki Sōma: 2+ goals

Yūki Sōma: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūki Sōma records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūki Sōma records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yūki Sōma in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūki Sōma is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūki Sōma: 3+ goals

Yūki Sōma: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūki Sōma records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūki Sōma records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yūki Sōma in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūki Sōma is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Thomas Ouwejan: 2+ goals

Thomas Ouwejan: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Thomas Ouwejan records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Thomas Ouwejan records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Thomas Ouwejan in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Thomas Ouwejan is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Thomas Ouwejan: 3+ goals

Thomas Ouwejan: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Thomas Ouwejan records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Thomas Ouwejan records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Thomas Ouwejan in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Thomas Ouwejan is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Daihachi Okamura: 2+ goals

Daihachi Okamura: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Daihachi Okamura records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daihachi Okamura records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Daihachi Okamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daihachi Okamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Daihachi Okamura: 3+ goals

Daihachi Okamura: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Daihachi Okamura records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daihachi Okamura records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Daihachi Okamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daihachi Okamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Takahiro Akimoto: 2+ goals

Takahiro Akimoto: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takahiro Akimoto records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takahiro Akimoto records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Takahiro Akimoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takahiro Akimoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Takahiro Akimoto: 3+ goals

Takahiro Akimoto: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takahiro Akimoto records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takahiro Akimoto records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Takahiro Akimoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takahiro Akimoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Neta Lavi: 3+ goals

Neta Lavi: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Neta Lavi records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Neta Lavi records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Neta Lavi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Neta Lavi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Henry Mochizuki: 2+ goals

Henry Mochizuki: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Henry Mochizuki records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Henry Mochizuki records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Henry Mochizuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Henry Mochizuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Henry Mochizuki: 3+ goals

Henry Mochizuki: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Henry Mochizuki records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Henry Mochizuki records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Henry Mochizuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Henry Mochizuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Gen Shōji: 2+ goals

Gen Shōji: 2+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Gen Shōji records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Gen Shōji records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Gen Shōji in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Gen Shōji is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Gen Shōji: 3+ goals

Gen Shōji: 3+ goals

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Gen Shōji records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Gen Shōji records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Gen Shōji in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Gen Shōji is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Mateus Brunetti: 1+ assists

Mateus Brunetti: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Mateus Brunetti: 2+ assists

Mateus Brunetti: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Mateus Brunetti: 3+ assists

Mateus Brunetti: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūdai Shimamoto: 1+ assists

Yūdai Shimamoto: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūdai Shimamoto: 2+ assists

Yūdai Shimamoto: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūdai Shimamoto: 3+ assists

Yūdai Shimamoto: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Sōdai Hasukawa: 1+ assists

Sōdai Hasukawa: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Sōdai Hasukawa: 2+ assists

Sōdai Hasukawa: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Sōdai Hasukawa: 3+ assists

Sōdai Hasukawa: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Hidehiro Sugai: 1+ assists

Hidehiro Sugai: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Hidehiro Sugai: 2+ assists

Hidehiro Sugai: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Hidehiro Sugai: 3+ assists

Hidehiro Sugai: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masaki Yumiba: 1+ assists

Masaki Yumiba: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masaki Yumiba: 2+ assists

Masaki Yumiba: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masaki Yumiba: 3+ assists

Masaki Yumiba: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kai Matsuzaki: 1+ assists

Kai Matsuzaki: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kai Matsuzaki records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kai Matsuzaki records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kai Matsuzaki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kai Matsuzaki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kai Matsuzaki: 2+ assists

Kai Matsuzaki: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kai Matsuzaki records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kai Matsuzaki records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kai Matsuzaki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kai Matsuzaki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kai Matsuzaki: 3+ assists

Kai Matsuzaki: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kai Matsuzaki records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kai Matsuzaki records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kai Matsuzaki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kai Matsuzaki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kei Koizumi: 1+ assists

Kei Koizumi: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kei Koizumi records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kei Koizumi records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kei Koizumi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kei Koizumi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kei Koizumi: 2+ assists

Kei Koizumi: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kei Koizumi records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kei Koizumi records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kei Koizumi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kei Koizumi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kei Koizumi: 3+ assists

Kei Koizumi: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kei Koizumi records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kei Koizumi records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kei Koizumi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kei Koizumi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Capixaba: 1+ assists

Capixaba: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Capixaba: 2+ assists

Capixaba: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Capixaba: 3+ assists

Capixaba: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Oh Sehun: 1+ assists

Oh Sehun: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Oh Sehun records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Oh Sehun records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Oh Sehun in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Oh Sehun is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Oh Sehun: 2+ assists

Oh Sehun: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Oh Sehun records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Oh Sehun records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Oh Sehun in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Oh Sehun is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Oh Sehun: 3+ assists

Oh Sehun: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Oh Sehun records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Oh Sehun records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Oh Sehun in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Oh Sehun is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūki Honda: 1+ assists

Yūki Honda: 1+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūki Honda records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūki Honda records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūki Honda in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūki Honda is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūki Honda: 2+ assists

Yūki Honda: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūki Honda records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūki Honda records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūki Honda in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūki Honda is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūki Honda: 3+ assists

Yūki Honda: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūki Honda records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūki Honda records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūki Honda in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūki Honda is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Hiroyuki Mae: 2+ assists

Hiroyuki Mae: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Hiroyuki Mae records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hiroyuki Mae records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hiroyuki Mae in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hiroyuki Mae is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Hiroyuki Mae: 3+ assists

Hiroyuki Mae: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Hiroyuki Mae records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hiroyuki Mae records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hiroyuki Mae in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hiroyuki Mae is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Koki Ogawa: 2+ assists

Koki Ogawa: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Koki Ogawa records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Koki Ogawa records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Koki Ogawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Koki Ogawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Koki Ogawa: 3+ assists

Koki Ogawa: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Koki Ogawa records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Koki Ogawa records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Koki Ogawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Koki Ogawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūki Sōma: 3+ assists

Yūki Sōma: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūki Sōma records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūki Sōma records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūki Sōma in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūki Sōma is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Thomas Ouwejan: 2+ assists

Thomas Ouwejan: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Thomas Ouwejan records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Thomas Ouwejan records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Thomas Ouwejan in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Thomas Ouwejan is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Thomas Ouwejan: 3+ assists

Thomas Ouwejan: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Thomas Ouwejan records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Thomas Ouwejan records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Thomas Ouwejan in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Thomas Ouwejan is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Daihachi Okamura: 2+ assists

Daihachi Okamura: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Daihachi Okamura records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daihachi Okamura records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Daihachi Okamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daihachi Okamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Daihachi Okamura: 3+ assists

Daihachi Okamura: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Daihachi Okamura records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daihachi Okamura records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Daihachi Okamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daihachi Okamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Takahiro Akimoto: 3+ assists

Takahiro Akimoto: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takahiro Akimoto records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takahiro Akimoto records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takahiro Akimoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takahiro Akimoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Neta Lavi: 2+ assists

Neta Lavi: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Neta Lavi records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Neta Lavi records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Neta Lavi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Neta Lavi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Neta Lavi: 3+ assists

Neta Lavi: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Neta Lavi records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Neta Lavi records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Neta Lavi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Neta Lavi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Henry Mochizuki: 2+ assists

Henry Mochizuki: 2+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Henry Mochizuki records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Henry Mochizuki records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Henry Mochizuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Henry Mochizuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Henry Mochizuki: 3+ assists

Henry Mochizuki: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Henry Mochizuki records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Henry Mochizuki records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Henry Mochizuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Henry Mochizuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Gen Shōji: 3+ assists

Gen Shōji: 3+ assists

In the upcoming Japan J. League game between Shimizu S-Pulse and FC Machida Zelvia, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Gen Shōji records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Gen Shōji records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Gen Shōji in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Gen Shōji is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details

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