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Avispa Fukuoka vs. Gamba Ōsaka - Player Props

Event Group
EventPOLYMARKET

Avispa Fukuoka vs. Gamba Ōsaka - Player Props

Avispa Fukuoka vs. Gamba Ōsaka - Player Props
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Vol

$55.99

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Markets

120

Market snapshot: Oct 21, 2026, 12:00 PM UTC. Prices may have changed.

Market Price Graph

120 markets tracked

Welton Felipe: Anytime Goalscorer

polymarket

No data available

All Markets(120)
MarketOutcome price
Welton Felipe: Anytime Goalscorer
Yes 50.5%
Yōta Maejima: Anytime Goalscorer
Yes 50.0%
Takumi Kamijima: Anytime Goalscorer
Yes 50.0%
Tomoya Miki: Anytime Goalscorer
Yes 50.0%
Teppei Oka: Anytime Goalscorer
Yes 50.0%

Event Overview

Player props for the Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET. Player field from the confirmed starting lineups (SportsDataIO).

Market Resolution Rules

Important Notes

  • Markets resolve based on official data sources specified in the rules
  • Resolution may be delayed if official data is not immediately available
  • Polymarket uses UMA protocol for dispute resolution when necessary
  • Always verify the exact resolution criteria before trading

Markets (120)

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POLYMARKETSports
Welton Felipe: Anytime Goalscorer

Welton Felipe: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Welton Felipe is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome50.5%
Yes
Volume$55.99
Liquidity$1
End DateOct 21, 2026
View Details
POLYMARKETSports
Yōta Maejima: Anytime Goalscorer

Yōta Maejima: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yōta Maejima is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Takumi Kamijima: Anytime Goalscorer

Takumi Kamijima: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takumi Kamijima is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Tomoya Miki: Anytime Goalscorer

Tomoya Miki: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Tomoya Miki is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Teppei Oka: Anytime Goalscorer

Teppei Oka: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Teppei Oka is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Masato Yuzawa: Anytime Goalscorer

Masato Yuzawa: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masato Yuzawa is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūji Kitajima: Anytime Goalscorer

Yūji Kitajima: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūji Kitajima is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Shu Morooka: Anytime Goalscorer

Shu Morooka: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shu Morooka is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Yuma Tsujioka: Anytime Goalscorer

Yuma Tsujioka: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yuma Tsujioka is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Masato Shigemi: Anytime Goalscorer

Masato Shigemi: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masato Shigemi is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Kokoro Maeda: Anytime Goalscorer

Kokoro Maeda: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kokoro Maeda is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Shinnosuke Nakatani: Anytime Goalscorer

Shinnosuke Nakatani: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shinnosuke Nakatani is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Rin Mito: Anytime Goalscorer

Rin Mito: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Rin Mito is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Yusei Toshida: Anytime Goalscorer

Yusei Toshida: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yusei Toshida is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Soya Fujiwara: Anytime Goalscorer

Soya Fujiwara: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Soya Fujiwara is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Ryōya Yamashita: Anytime Goalscorer

Ryōya Yamashita: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Ryōya Yamashita is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Shūto Abe: Anytime Goalscorer

Shūto Abe: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shūto Abe is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Shōta Fukuoka: Anytime Goalscorer

Shōta Fukuoka: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shōta Fukuoka is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Ryō Hatsuse: Anytime Goalscorer

Ryō Hatsuse: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Ryō Hatsuse is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Takashi Usami: Anytime Goalscorer

Takashi Usami: Anytime Goalscorer

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takashi Usami is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Welton Felipe: 2+ goals

Welton Felipe: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Welton Felipe records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Welton Felipe records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Welton Felipe in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Welton Felipe is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Takashi Usami: 2+ goals

Takashi Usami: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takashi Usami records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takashi Usami records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Takashi Usami in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takashi Usami is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Yōta Maejima: 1+ assists

Yōta Maejima: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yōta Maejima records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yōta Maejima records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yōta Maejima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yōta Maejima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Takumi Kamijima: 1+ assists

Takumi Kamijima: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takumi Kamijima records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumi Kamijima records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takumi Kamijima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumi Kamijima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Tomoya Miki: 1+ assists

Tomoya Miki: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Tomoya Miki records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Tomoya Miki records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Tomoya Miki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Tomoya Miki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Teppei Oka: 1+ assists

Teppei Oka: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Teppei Oka records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Teppei Oka records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Teppei Oka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Teppei Oka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Masato Yuzawa: 1+ assists

Masato Yuzawa: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masato Yuzawa records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masato Yuzawa records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masato Yuzawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masato Yuzawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūji Kitajima: 1+ assists

Yūji Kitajima: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūji Kitajima records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūji Kitajima records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūji Kitajima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūji Kitajima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Shu Morooka: 1+ assists

Shu Morooka: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shu Morooka records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shu Morooka records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shu Morooka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shu Morooka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Yuma Tsujioka: 1+ assists

Yuma Tsujioka: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yuma Tsujioka records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yuma Tsujioka records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yuma Tsujioka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yuma Tsujioka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Masato Shigemi: 1+ assists

Masato Shigemi: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masato Shigemi records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masato Shigemi records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masato Shigemi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masato Shigemi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Kokoro Maeda: 1+ assists

Kokoro Maeda: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kokoro Maeda records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kokoro Maeda records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kokoro Maeda in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kokoro Maeda is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Shinnosuke Nakatani: 1+ assists

Shinnosuke Nakatani: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shinnosuke Nakatani records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shinnosuke Nakatani records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shinnosuke Nakatani in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shinnosuke Nakatani is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Rin Mito: 1+ assists

Rin Mito: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Rin Mito records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Rin Mito records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Rin Mito in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Rin Mito is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Yusei Toshida: 1+ assists

Yusei Toshida: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yusei Toshida records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yusei Toshida records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yusei Toshida in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yusei Toshida is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Soya Fujiwara: 1+ assists

Soya Fujiwara: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Soya Fujiwara records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Soya Fujiwara records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Soya Fujiwara in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Soya Fujiwara is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Ryōya Yamashita: 1+ assists

Ryōya Yamashita: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Ryōya Yamashita records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryōya Yamashita records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Ryōya Yamashita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryōya Yamashita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Ryōya Yamashita: 2+ assists

Ryōya Yamashita: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Ryōya Yamashita records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryōya Yamashita records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Ryōya Yamashita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryōya Yamashita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Shūto Abe: 1+ assists

Shūto Abe: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shūto Abe records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shūto Abe records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shūto Abe in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shūto Abe is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Welton Felipe: 1+ assists

Welton Felipe: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Welton Felipe records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Welton Felipe records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Welton Felipe in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Welton Felipe is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Shōta Fukuoka: 1+ assists

Shōta Fukuoka: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shōta Fukuoka records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shōta Fukuoka records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shōta Fukuoka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shōta Fukuoka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Ryō Hatsuse: 1+ assists

Ryō Hatsuse: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Ryō Hatsuse records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Hatsuse records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Ryō Hatsuse in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Hatsuse is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Takashi Usami: 1+ assists

Takashi Usami: 1+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takashi Usami records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takashi Usami records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takashi Usami in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takashi Usami is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Yes outcome50.0%
Yes
Volume$0
LiquidityN/A
End DateOct 21, 2026
View Details
POLYMARKETSports
Yōta Maejima: 2+ goals

Yōta Maejima: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yōta Maejima records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yōta Maejima records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yōta Maejima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yōta Maejima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yōta Maejima: 3+ goals

Yōta Maejima: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yōta Maejima records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yōta Maejima records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yōta Maejima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yōta Maejima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Takumi Kamijima: 2+ goals

Takumi Kamijima: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takumi Kamijima records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumi Kamijima records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Takumi Kamijima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumi Kamijima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Takumi Kamijima: 3+ goals

Takumi Kamijima: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takumi Kamijima records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumi Kamijima records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Takumi Kamijima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumi Kamijima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Tomoya Miki: 2+ goals

Tomoya Miki: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Tomoya Miki records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Tomoya Miki records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Tomoya Miki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Tomoya Miki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Tomoya Miki: 3+ goals

Tomoya Miki: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Tomoya Miki records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Tomoya Miki records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Tomoya Miki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Tomoya Miki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Teppei Oka: 2+ goals

Teppei Oka: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Teppei Oka records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Teppei Oka records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Teppei Oka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Teppei Oka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Teppei Oka: 3+ goals

Teppei Oka: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Teppei Oka records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Teppei Oka records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Teppei Oka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Teppei Oka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masato Yuzawa: 2+ goals

Masato Yuzawa: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masato Yuzawa records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masato Yuzawa records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Masato Yuzawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masato Yuzawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masato Yuzawa: 3+ goals

Masato Yuzawa: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masato Yuzawa records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masato Yuzawa records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Masato Yuzawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masato Yuzawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūji Kitajima: 2+ goals

Yūji Kitajima: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūji Kitajima records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūji Kitajima records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yūji Kitajima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūji Kitajima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūji Kitajima: 3+ goals

Yūji Kitajima: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūji Kitajima records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūji Kitajima records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yūji Kitajima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūji Kitajima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shu Morooka: 2+ goals

Shu Morooka: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shu Morooka records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shu Morooka records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shu Morooka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shu Morooka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shu Morooka: 3+ goals

Shu Morooka: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shu Morooka records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shu Morooka records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shu Morooka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shu Morooka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yuma Tsujioka: 2+ goals

Yuma Tsujioka: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yuma Tsujioka records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yuma Tsujioka records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yuma Tsujioka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yuma Tsujioka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yuma Tsujioka: 3+ goals

Yuma Tsujioka: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yuma Tsujioka records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yuma Tsujioka records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yuma Tsujioka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yuma Tsujioka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masato Shigemi: 2+ goals

Masato Shigemi: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masato Shigemi records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masato Shigemi records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Masato Shigemi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masato Shigemi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masato Shigemi: 3+ goals

Masato Shigemi: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masato Shigemi records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masato Shigemi records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Masato Shigemi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masato Shigemi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kokoro Maeda: 2+ goals

Kokoro Maeda: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kokoro Maeda records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kokoro Maeda records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kokoro Maeda in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kokoro Maeda is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kokoro Maeda: 3+ goals

Kokoro Maeda: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kokoro Maeda records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kokoro Maeda records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kokoro Maeda in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kokoro Maeda is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shinnosuke Nakatani: 2+ goals

Shinnosuke Nakatani: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shinnosuke Nakatani records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shinnosuke Nakatani records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shinnosuke Nakatani in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shinnosuke Nakatani is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shinnosuke Nakatani: 3+ goals

Shinnosuke Nakatani: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shinnosuke Nakatani records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shinnosuke Nakatani records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shinnosuke Nakatani in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shinnosuke Nakatani is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Rin Mito: 2+ goals

Rin Mito: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Rin Mito records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Rin Mito records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Rin Mito in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Rin Mito is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Rin Mito: 3+ goals

Rin Mito: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Rin Mito records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Rin Mito records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Rin Mito in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Rin Mito is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yusei Toshida: 2+ goals

Yusei Toshida: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yusei Toshida records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yusei Toshida records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yusei Toshida in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yusei Toshida is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yusei Toshida: 3+ goals

Yusei Toshida: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yusei Toshida records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yusei Toshida records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yusei Toshida in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yusei Toshida is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Soya Fujiwara: 2+ goals

Soya Fujiwara: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Soya Fujiwara records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Soya Fujiwara records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Soya Fujiwara in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Soya Fujiwara is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Soya Fujiwara: 3+ goals

Soya Fujiwara: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Soya Fujiwara records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Soya Fujiwara records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Soya Fujiwara in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Soya Fujiwara is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Ryōya Yamashita: 2+ goals

Ryōya Yamashita: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Ryōya Yamashita records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryōya Yamashita records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Ryōya Yamashita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryōya Yamashita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Ryōya Yamashita: 3+ goals

Ryōya Yamashita: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Ryōya Yamashita records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryōya Yamashita records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Ryōya Yamashita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryōya Yamashita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shūto Abe: 2+ goals

Shūto Abe: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shūto Abe records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shūto Abe records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shūto Abe in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shūto Abe is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shūto Abe: 3+ goals

Shūto Abe: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shūto Abe records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shūto Abe records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shūto Abe in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shūto Abe is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Welton Felipe: 3+ goals

Welton Felipe: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Welton Felipe records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Welton Felipe records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Welton Felipe in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Welton Felipe is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shōta Fukuoka: 2+ goals

Shōta Fukuoka: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shōta Fukuoka records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shōta Fukuoka records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shōta Fukuoka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shōta Fukuoka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shōta Fukuoka: 3+ goals

Shōta Fukuoka: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shōta Fukuoka records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shōta Fukuoka records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shōta Fukuoka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shōta Fukuoka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Ryō Hatsuse: 2+ goals

Ryō Hatsuse: 2+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Ryō Hatsuse records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Hatsuse records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Ryō Hatsuse in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Hatsuse is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Ryō Hatsuse: 3+ goals

Ryō Hatsuse: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Ryō Hatsuse records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Hatsuse records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Ryō Hatsuse in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Hatsuse is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Takashi Usami: 3+ goals

Takashi Usami: 3+ goals

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takashi Usami records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takashi Usami records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Takashi Usami in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takashi Usami is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yōta Maejima: 2+ assists

Yōta Maejima: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yōta Maejima records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yōta Maejima records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yōta Maejima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yōta Maejima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yōta Maejima: 3+ assists

Yōta Maejima: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yōta Maejima records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yōta Maejima records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yōta Maejima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yōta Maejima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Takumi Kamijima: 2+ assists

Takumi Kamijima: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takumi Kamijima records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumi Kamijima records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takumi Kamijima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumi Kamijima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Takumi Kamijima: 3+ assists

Takumi Kamijima: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takumi Kamijima records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumi Kamijima records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takumi Kamijima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumi Kamijima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Tomoya Miki: 2+ assists

Tomoya Miki: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Tomoya Miki records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Tomoya Miki records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Tomoya Miki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Tomoya Miki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Tomoya Miki: 3+ assists

Tomoya Miki: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Tomoya Miki records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Tomoya Miki records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Tomoya Miki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Tomoya Miki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Teppei Oka: 2+ assists

Teppei Oka: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Teppei Oka records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Teppei Oka records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Teppei Oka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Teppei Oka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Teppei Oka: 3+ assists

Teppei Oka: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Teppei Oka records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Teppei Oka records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Teppei Oka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Teppei Oka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masato Yuzawa: 2+ assists

Masato Yuzawa: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masato Yuzawa records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masato Yuzawa records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masato Yuzawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masato Yuzawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masato Yuzawa: 3+ assists

Masato Yuzawa: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masato Yuzawa records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masato Yuzawa records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masato Yuzawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masato Yuzawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūji Kitajima: 2+ assists

Yūji Kitajima: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūji Kitajima records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūji Kitajima records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūji Kitajima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūji Kitajima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yūji Kitajima: 3+ assists

Yūji Kitajima: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yūji Kitajima records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūji Kitajima records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūji Kitajima in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūji Kitajima is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shu Morooka: 2+ assists

Shu Morooka: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shu Morooka records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shu Morooka records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shu Morooka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shu Morooka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shu Morooka: 3+ assists

Shu Morooka: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shu Morooka records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shu Morooka records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shu Morooka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shu Morooka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yuma Tsujioka: 2+ assists

Yuma Tsujioka: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yuma Tsujioka records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yuma Tsujioka records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yuma Tsujioka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yuma Tsujioka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yuma Tsujioka: 3+ assists

Yuma Tsujioka: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yuma Tsujioka records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yuma Tsujioka records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yuma Tsujioka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yuma Tsujioka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masato Shigemi: 2+ assists

Masato Shigemi: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masato Shigemi records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masato Shigemi records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masato Shigemi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masato Shigemi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Masato Shigemi: 3+ assists

Masato Shigemi: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Masato Shigemi records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masato Shigemi records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masato Shigemi in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masato Shigemi is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kokoro Maeda: 2+ assists

Kokoro Maeda: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kokoro Maeda records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kokoro Maeda records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kokoro Maeda in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kokoro Maeda is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Kokoro Maeda: 3+ assists

Kokoro Maeda: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Kokoro Maeda records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kokoro Maeda records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kokoro Maeda in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kokoro Maeda is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shinnosuke Nakatani: 2+ assists

Shinnosuke Nakatani: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shinnosuke Nakatani records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shinnosuke Nakatani records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shinnosuke Nakatani in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shinnosuke Nakatani is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shinnosuke Nakatani: 3+ assists

Shinnosuke Nakatani: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shinnosuke Nakatani records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shinnosuke Nakatani records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shinnosuke Nakatani in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shinnosuke Nakatani is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Rin Mito: 2+ assists

Rin Mito: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Rin Mito records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Rin Mito records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Rin Mito in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Rin Mito is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Rin Mito: 3+ assists

Rin Mito: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Rin Mito records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Rin Mito records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Rin Mito in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Rin Mito is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yusei Toshida: 2+ assists

Yusei Toshida: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yusei Toshida records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yusei Toshida records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yusei Toshida in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yusei Toshida is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Yusei Toshida: 3+ assists

Yusei Toshida: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Yusei Toshida records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yusei Toshida records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yusei Toshida in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yusei Toshida is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Soya Fujiwara: 2+ assists

Soya Fujiwara: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Soya Fujiwara records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Soya Fujiwara records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Soya Fujiwara in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Soya Fujiwara is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Soya Fujiwara: 3+ assists

Soya Fujiwara: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Soya Fujiwara records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Soya Fujiwara records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Soya Fujiwara in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Soya Fujiwara is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Ryōya Yamashita: 3+ assists

Ryōya Yamashita: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Ryōya Yamashita records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryōya Yamashita records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Ryōya Yamashita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryōya Yamashita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shūto Abe: 2+ assists

Shūto Abe: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shūto Abe records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shūto Abe records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shūto Abe in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shūto Abe is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shūto Abe: 3+ assists

Shūto Abe: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shūto Abe records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shūto Abe records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shūto Abe in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shūto Abe is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Welton Felipe: 2+ assists

Welton Felipe: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Welton Felipe records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Welton Felipe records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Welton Felipe in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Welton Felipe is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Welton Felipe: 3+ assists

Welton Felipe: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Welton Felipe records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Welton Felipe records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Welton Felipe in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Welton Felipe is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shōta Fukuoka: 2+ assists

Shōta Fukuoka: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shōta Fukuoka records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shōta Fukuoka records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shōta Fukuoka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shōta Fukuoka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Shōta Fukuoka: 3+ assists

Shōta Fukuoka: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Shōta Fukuoka records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shōta Fukuoka records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shōta Fukuoka in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shōta Fukuoka is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Ryō Hatsuse: 2+ assists

Ryō Hatsuse: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Ryō Hatsuse records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Hatsuse records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Ryō Hatsuse in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Hatsuse is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Ryō Hatsuse: 3+ assists

Ryō Hatsuse: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Ryō Hatsuse records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Hatsuse records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Ryō Hatsuse in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Hatsuse is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Takashi Usami: 2+ assists

Takashi Usami: 2+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takashi Usami records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takashi Usami records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takashi Usami in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takashi Usami is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details
POLYMARKETSports
Takashi Usami: 3+ assists

Takashi Usami: 3+ assists

In the upcoming Japan J. League game between Avispa Fukuoka and Gamba Ōsaka, scheduled for October 21, 2026 at 6:00 AM ET: This market will resolve to "Yes" if Takashi Usami records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takashi Usami records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takashi Usami in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takashi Usami is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

LiquidityLOW
Yes outcome9.5%
Yes
Volume$0
Liquidity$27
End DateOct 21, 2026
View Details

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