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Events
GroupPOLYMARKET

Counter-Strike: STATE vs Misa Esports (BO3) - European Pro League Regular Group B

Counter-Strike: STATE vs Misa Esports (BO3) - European Pro League Regular Group B
Vol

PM $3.3K

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Events

1

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Markets

2

AI Analysis

Trader mode: Market mechanics, assumptions and risks

PM $3.3K

Reported volume · provider units

2

Saved contracts

0

Same-question pairs

Source snapshot: Oct 21, 2026, 12:00 AM UTC

About This Event

This market refers to the Counter-Strike Decider match between STATE and Misa Esports in the European Pro League Regular Group B, initially scheduled for May 14 at 6:30AM ET. This market will resolve to "STATE" if STATE win the match against Misa Esports. This market will resolve to "Misa Esports" if Misa Esports win the match against STATE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

This analysis is awaiting a background update, so its prices may be older than the odds above.

Snapshot observed 2026-10-16T06:00:05.833Z. This analysis describes that snapshot and is not a live news update.

What the contract measures

The saved Polymarket event covers a Counter-Strike match between STATE and Misa Esports in the European Pro League Regular Group B [1]. The source describes it as "the Counter-Strike Decider match" [1]. The two markets in this snapshot are separate Odd/Even contracts on total kills for Map 1 and Map 2. They do not ask who wins the match.

The match rules say the market "will resolve to "STATE" if STATE win the match against Misa Esports," and the same logic applies to Misa Esports [1]. The rules also define void cases. A cancellation, a tie, or a delay "beyond 7 days from the scheduled date without a winner determined" resolves to 50-50 [1]. Resolution relies on official information from hltv.org, with a consensus of credible reporting allowed if hltv.org has not published final results within 2 hours of the event's conclusion [1].

Reading the snapshot

The provider observation time is 2026-10-16T06:00:05.833Z, and the source was retrieved at 2026-10-16T06:29:50.100Z [1]. Both map markets show Odd at 0.5 and Even at 0.5 [1]. These are snapshot prices, not executable quotes or verified probabilities. They describe only what the saved provider data showed at that observation time.

The coverage record lists 2 markets, with 2 included and partialSample set to false [1]. The sample warning states that the saved markets do not establish that the providers list every possible real-world outcome [1]. Within this saved event, the two markets are the full set provided, but this does not prove the provider lists every possible contract.

The listed end time is 2026-05-22T03:59:00.000Z [1]. That date is earlier than the 2026-10-16 retrieval date. The provider reported the market as active at observation, but this snapshot should not be read as a current price today.

What remains uncertain

The evidence does not include the match result, the map results, the total kill counts, or any reporting after the snapshot. It does not explain why both outcomes sit at 0.5, and it contains no trader count. Volume is not provided in this excerpt. No other platform's prices are included, so no cross-platform comparison or arbitrage conclusion is possible.

References

  1. Polymarket: Counter-Strike: STATE vs Misa Esports (BO3) - European Pro League Regular Group B. Provider data observed 2026-10-16T06:00:05.833Z.

AI-generated analysis based on market data. Not financial advice.

Saved Oct 16, 2026 UTC

This saved content is awaiting a background update. It may contain outdated claims; use the dated market data and provider rules for the latest available information.

Overview

This PredictPedia entry covers a Polymarket event for a Counter-Strike match between STATE and Misa Esports, listed as a Best of Three (BO3) match in the European Pro League Regular Group B. The event description calls it a Counter-Strike Decider match and says it was initially scheduled for May 14 at 6:30AM ET [1]. The contract rules say the match-winner market resolves to "STATE" if STATE wins and to "Misa Esports" if Misa Esports wins [1]. The rules also set out several outcomes that would not produce a winner. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, the market resolves 50-50 [1]. A forfeit, disqualification, or walkover before the match starts also resolves 50-50 [1]. If a match begins but is not completed, and one team wins because the opponent forfeits, is disqualified, or takes a walkover, the team that wins is the resolution [1]. The stated resolution source is official information from HLTV. If HLTV has not published final results within 2 hours after the event concludes, a consensus of credible reporting may be used instead, including video evidence [1]. The rules also explain how team names are matched. Recognizable abbreviations, alternate spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences are treated as referring to the same team, provided the intended team can be clearly identified within the competition. If a name cannot be unambiguously linked to a participating team, the market resolves 50-50 [1]. The saved event also lists two map-level markets, one for Map 1 and one for Map 2, each asking whether total kills will be Odd or Even [1]. The excerpt available for this entry does not describe how those map markets are resolved, so this article does not explain their settlement rules. In the saved snapshot, both Odd and Even are priced at 0.5 for each map market [1]. A snapshot price like this is not an executable quote or a verified probability.

Why It Matters

The match-winner contract measures which of the two named teams, STATE or Misa Esports, is recorded as the winner of this specific match under the stated rules [1]. The rules are detailed because the outcome can be affected by cancellation, delay, forfeit, or an incomplete match. They specify when the market would resolve 50-50 instead of to a team [1]. The HLTV-first resolution source and the fallback to credible reporting determine which information is used to settle it [1]. The map-level Odd or Even total kills markets measure a different question, namely whether the combined kill count on a given map is odd or even [1]. Because the excerpt does not describe their resolution terms, readers should consult the full market rules before relying on them. The saved snapshot's prices reflect only the time they were observed and do not show the current state of the market.

Snapshot context

The latest published provider snapshot for this topic was observed on 2026-10-16 at 06:00 UTC. It contains listings from Polymarket. Market descriptions and listed closing times define the contracts; they do not establish that the real-world outcome has occurred. This article does not include a separately verified news update. [1]

Frequently Asked Questions

Which outcomes resolve the match-winner market to a team?

The market resolves to STATE if STATE wins the match and to Misa Esports if Misa Esports wins [1]. If a match begins but is not completed because one team wins by the opponent's forfeiture, disqualification, or walkover, the team that wins is the resolution [1].

When does the match-winner market resolve 50-50?

It resolves 50-50 if the match is canceled and not played at all, ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined [1]. It also resolves 50-50 for a forfeit, disqualification, or walkover in which the team withdraws before the start and the other team wins automatically [1].

What source is used to resolve the market?

The stated resolution source is official information from HLTV. If HLTV has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used, including video evidence [1].

What do the prices in the saved snapshot mean?

The saved snapshot shows Odd and Even at 0.5 for both Map 1 and Map 2 total kills markets [1]. These are observed prices at a point in time, not executable quotes or verified probabilities, and the source does not explain how those map markets settle [1].

Was this helpful?
Saved Oct 16, 2026 UTC

AI-written background. References identify the evidence used; Wikipedia links under Learn More are additional reading. Prices and provider rules are dated snapshots. This is not financial advice.

Prices are catalog snapshots and may have changed. Check each market's rules and observation time.

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Market Insights

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