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Events
GroupPOLYMARKET

Counter-Strike: BIG Academy vs KUUSAMO.gg (BO3) - European Pro League Regular Group C

Counter-Strike: BIG Academy vs KUUSAMO.gg (BO3) - European Pro League Regular Group C
Vol

PM $4.8K

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Events

1

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Markets

2

AI Analysis

Trader mode: Market mechanics, assumptions and risks

PM $4.8K

Reported volume · provider units

2

Saved contracts

0

Same-question pairs

Source snapshot: Oct 21, 2026, 12:00 AM UTC

About This Event

This market refers to the Counter-Strike match between BIG Academy and KUUSAMO.gg in the European Pro League Regular Group C, initially scheduled for May 7 at 6:30AM ET. This market will resolve to "BIG Academy" if BIG Academy win the match against KUUSAMO.gg. This market will resolve to "KUUSAMO.gg" if KUUSAMO.gg win the match against BIG Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

This analysis is awaiting a background update, so its prices may be older than the odds above.

Snapshot observed 2026-10-16T03:00:06.094Z. This analysis describes that snapshot and is not a live news update.

What the contract measures

The saved event covers a Counter-Strike match between BIG Academy and KUUSAMO.gg in the European Pro League Regular Group C [1]. The source describes the match as "initially scheduled for May 7 at 6:30AM ET" [1]. The two markets are not winner markets. They are "Map 1: Odd/Even Total Kills?" and "Map 2: Odd/Even Total Kills?", each with Odd and Even outcomes [1].

The settlement terms state that the market resolves 50-50 if the match "is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined" [1]. The named resolution source is hltv.org, with a fallback to "a consensus of credible reporting" if final results are not published within 2 hours after the event's conclusion [1].

Reading the snapshot

Both maps show Odd at 0.5 and Even at 0.5 [1]. These are saved snapshot prices, not executable quotes or verified probabilities. The two maps are separate contracts, so their matching prices should not be combined into a single view of the match.

The snapshot was observed at 2026-10-16T03:00:06.094Z and retrieved at 2026-10-16T05:12:24.590Z [1]. Both markets list an end date of 2026-05-15T03:59:00.000Z [1]. That listed close time is earlier than the observation time, yet the provider status is recorded as active [1]. The evidence does not explain this difference, and it does not show a settled outcome.

On coverage, the saved event lists 2 markets, both included, with partialSample set to false [1]. The source adds that the sample "does not establish that the providers list every possible real-world outcome" [1]. Since all markets come from one provider event, no cross-event comparison applies.

What remains uncertain

The evidence does not include the match result, any HLTV final results, or a resolution record. It does not provide trading volume, liquidity, or participant counts. The prices alone do not explain why they sit where they do. Readers who need the current status should check the provider page directly, because this snapshot does not show it.

References

  1. Polymarket: Counter-Strike: BIG Academy vs KUUSAMO.gg (BO3) - European Pro League Regular Group C. Provider data observed 2026-10-16T03:00:06.094Z.

AI-generated analysis based on market data. Not financial advice.

Saved Oct 16, 2026 UTC

This saved content is awaiting a background update. It may contain outdated claims; use the dated market data and provider rules for the latest available information.

Overview

This PredictPedia entry covers a Polymarket contract tied to a Counter-Strike match between BIG Academy and KUUSAMO.gg, a best-of-three (BO3) game in the European Pro League Regular Group C. The provider describes the match as initially scheduled for May 7 at 6:30 AM ET, and the event lists an end time of May 15, 2026 at 03:59 UTC [1]. The listed dates are contract and scheduling details. They do not establish when the match was played or what its result was. The main winner contract resolves to BIG Academy if that team wins the match and to KUUSAMO.gg if that team wins [1]. The rules also set several fallback outcomes. If the match is canceled, ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner, the market resolves 50-50 [1]. If a match starts but is not completed and one team wins through the opponent's forfeiture, disqualification, or walkover, the winning team takes the market [1]. If a team withdraws before the start and the other team wins automatically, the market resolves 50-50 [1]. The named resolution source is official information from hltv.org. If hltv.org has not published final results within 2 hours after the event concludes, the rules allow a consensus of credible reporting to be used instead, including video evidence [1]. The rules also address team naming. Recognizable abbreviations, alternate spellings, sponsor tags, academy designations, and regional identifiers are treated as referring to the same team, as long as the intended team can be clearly and uniquely identified within the competition. If a name cannot be unambiguously matched to one participating team, the market resolves 50-50 [1]. The saved event also includes two separate map-level markets, titled Map 1 and Map 2 Odd/Even Total Kills. Each has Odd and Even outcomes, and the saved snapshot shows a price of 0.5 for each outcome in both markets [1]. These prices are snapshot values, not executable quotes or verified probabilities. The saved event contains all of its markets, so the two map markets are the complete set for this provider event. That set does not mean every possible outcome of the match is listed.

Why It Matters

The winner contract measures which of the two named teams wins the scheduled match, with the rules spelling out how cancellations, ties, forfeits, delays, and name variations are handled [1]. Because the contract is tied to the official hltv.org result, or to credible reporting if that result is not published in time, the resolution depends on the outcome of the specific match rather than on any general claim about the teams [1]. The Odd/Even total kills markets measure whether the total kills on each map are an odd or even number. The evidence supplies their titles and outcome labels but not their detailed resolution rules, so this entry does not describe how those markets settle beyond that.

Snapshot context

The latest published provider snapshot for this topic was observed on 2026-10-16 at 03:00 UTC. It contains listings from Polymarket. Market descriptions and listed closing times define the contracts; they do not establish that the real-world outcome has occurred. This article does not include a separately verified news update. [1]

Frequently Asked Questions

What team does the market resolve to if BIG Academy wins?

The market resolves to BIG Academy if that team wins the match against KUUSAMO.gg [1].

When does the contract resolve 50-50?

The rules resolve the market 50-50 if the match is canceled without being played, ends in a tie, is delayed beyond 7 days from the scheduled date without a winner, or ends in a forfeit, disqualification, or walkover before the start, with the other team winning automatically [1].

What source is used to determine the result?

The named resolution source is official information from hltv.org. If hltv.org has not published final results within 2 hours after the event concludes, a consensus of credible reporting may be used, including video evidence [1].

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Saved Oct 16, 2026 UTC

AI-written background. References identify the evidence used; Wikipedia links under Learn More are additional reading. Prices and provider rules are dated snapshots. This is not financial advice.

Prices are catalog snapshots and may have changed. Check each market's rules and observation time.

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Market Insights

Price gaps of 2 pp+

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Same-question pairs

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No outcomes on this page have been reviewed as the same question on both platforms yet.

Price differences do not establish arbitrage. Check each pair's review, current order prices, fees and settlement rules.

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