
$2.16K
1
8

$2.16K
1
8
Trader mode: Actionable analysis for identifying opportunities and edge
Cairn If the Metascore for Cairn is above X seven days after release at 10:00AM ET, then the market resolves to Yes. UPDATE 4/29/25: We have filed an amendment effective 5/12, that will extend the determination date to seven days after release, from three days out previously.
The prediction market is pricing in near-certainty that the video game Cairn will achieve a Metacritic score of 60 or greater. With shares trading at 98 cents on Kalshi, this reflects an implied 98% probability. This extreme confidence suggests traders view a score below 60—often considered the threshold for a "mixed or average" critical reception—as a highly remote possibility.
The overwhelming confidence is primarily driven by the strong pedigree of the development studio, Capybara Games. The studio is renowned for critically acclaimed titles like Super Time Force and Below, establishing a consistent track record of high-quality, well-reviewed releases. This history builds significant market trust in their ability to deliver a product meeting minimum critical standards.
Furthermore, the specific threshold of 60 is a relatively low bar for a reputable studio. A Metascore below 60 typically indicates fundamental technical or design failures, which are considered highly unlikely for an experienced team. The market is essentially betting on the absence of a catastrophic launch, rather than predicting a specific high score.
Given the 98% probability, significant odds movement would require a major, negative pre-release catalyst. A substantial delay, the leak of overwhelmingly negative previews from trusted gaming outlets, or the revelation of significant technical issues could introduce doubt. However, the market currently discounts these scenarios.
The more relevant uncertainty lies in how far above 60 the score will land. While this market resolves simply to "Yes" for a score of 60+, the thin $2K trading volume indicates limited interest in this low-stakes binary question. The real speculative focus for followers of Cairn likely centers on unofficial markets or discussions predicting the exact Metascore range, such as whether it will surpass 80 or 85.
AI-generated analysis based on market data. Not financial advice.
This prediction market topic concerns the anticipated critical reception of the upcoming video game 'Cairn,' specifically its aggregate review score on the Metacritic platform. Metacritic is a review aggregation website that compiles scores from professional critics into a single weighted average, known as a Metascore, which has become an influential industry benchmark. The market resolves based on whether the game's Metascore is above a specified threshold (X) exactly seven days after its official release at 10:00 AM Eastern Time. An amendment filed on April 29, 2025, and effective May 12, extended the determination period from three days to seven days post-release, allowing for a more comprehensive aggregation of reviews. 'Cairn' is a highly anticipated title, though specific details about its developer, publisher, and genre remain officially undisclosed as of this writing. The interest in its Metascore stems from the significant commercial and cultural weight these scores carry within the video game industry. High Metascores can drive sales, bolster marketing campaigns, and trigger financial bonuses for development teams, while lower scores can negatively impact a game's launch momentum and long-term reputation. Prediction markets on such scores allow participants to speculate on critical consensus before it is formally established. The focus on a seven-day post-release window is particularly relevant. This timeframe typically captures the bulk of major publication reviews while allowing time for more in-depth critiques to emerge, providing a more stable and representative score than the often volatile initial 24-72 hour period. The market effectively functions as a collective intelligence gauge on the game's perceived quality and its alignment with critical expectations, which are shaped by pre-release trailers, developer pedigree, and genre trends. Interest in this market is driven by gamers, industry analysts, and investors who view Metascores as a key performance indicator. A successful prediction requires analyzing the developer's historical track record, the current gaming landscape, pre-release preview sentiments, and the tendencies of major gaming publications. The outcome has tangible implications, potentially influencing stock prices for publicly traded publishers and setting the narrative for the game's lifecycle.
The practice of aggregating critical reviews dates back to the early 2000s with the launch of Metacritic in 2001 and Rotten Tomatoes for films. For video games, the Metascore gained immense prominence in the late 2000s and 2010s as the industry's economic scale ballooned. It transitioned from a consumer guide to a key business metric. By 2010, major publishers like Bethesda Softworks and Obsidian Entertainment publicly acknowledged contractual bonus structures for development teams tied directly to achieving specific Metacritic targets, cementing its financial importance. Historically, prediction markets have shown accuracy in forecasting similar outcomes in entertainment. Markets predicted the Oscar winner for Best Picture in 2021 ('Nomadland') and have been used for video game sales forecasts. The specific prediction of Metascores is a natural extension, leveraging crowd wisdom to cut through marketing hype. Precedent exists for high-profile games where Metascore predictions were a topic of intense discussion, such as for 'Cyberpunk 2077' in 2020, where initial high expectations collided with a controversial launch and mixed critical reception, demonstrating the volatility and high stakes of these scores. The amendment to extend the resolution date from three to seven days reflects lessons from past market events. For example, 'The Legend of Zelda: Tears of the Kingdom' in 2023 had a Metascore that stabilized at 96 after several days, but initial aggregation was based on a smaller sample. A three-day window can be skewed by a handful of early, extreme scores or delayed reviews from major outlets. The seven-day rule aims for a more consensus-driven and less volatile final score, aligning the market's resolution with a more reliable industry benchmark.
The Metascore for a major game like 'Cairn' has significant economic ramifications. For the publisher, a high score can be leveraged in marketing for years, driving sustained sales and strengthening the brand. Conversely, a score below expectations can necessitate price cuts sooner, damage franchise value, and affect shareholder confidence if the publisher is publicly traded. For the development team, it can directly impact morale, studio reputation, and in many documented cases, the payment of contractual bonuses, affecting individual livelihoods. Beyond immediate finances, the score influences the broader cultural conversation and legacy of the game. A high Metascore grants a title entry into 'best of the year' lists and historical canons, ensuring longer-term relevance and potential for remasters or sequels. It also affects the perceived health of its genre or platform. For prediction market participants, a successful trade validates analytical models of cultural production, and the market itself serves as a publicly visible barometer of informed expectation, potentially influencing pre-order behavior and early adopter sentiment.
As of the latest information, 'Cairn' has been announced but a specific release date has not been publicly confirmed. The prediction market is active based on the announced amendment, with the resolution date formally set for seven days after the game's eventual release. Trading activity is likely based on analysis of any available pre-release information, such as announced developers, genre, and trailer reception. The key upcoming event is the official announcement of the launch date, which will start the definitive countdown for the market's seven-day evaluation period. All parties are awaiting concrete details to refine their predictions.
A Metascore is a weighted average score from 0 to 100 assigned by Metacritic.com. It is calculated by collecting reviews from a curated list of professional critics and publications. Each review is converted to a 100-point scale, then weighted based on the critic's or outlet's prestige and quality, before being averaged to produce the final score.
A seven-day window allows for a more complete and stable aggregation of reviews. Major publications often have different editorial schedules, and some reviews are published days after launch. This extended period ensures the score reflects a broader critical consensus and is less susceptible to volatility from a small number of early reviews.
No, the Metascore is derived exclusively from selected professional critic reviews. User scores, which are listed separately on the site, have no mathematical bearing on the official Metascore. The prediction market is specifically concerned with the critic-aggregated Metascore.
Metacritic requires a minimum number of reviews to generate a Metascore, typically around 4-7 for lesser-known titles. For a marketed game like 'Cairn,' this threshold will almost certainly be met. If, hypothetically, it is not, the market would likely resolve according to platform rules regarding insufficient data, potentially voiding the contract.
Educational content is AI-generated and sourced from Wikipedia. It should not be considered financial advice.
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8 markets tracked
No data available
| Market | Platform | Price |
|---|---|---|
Cairn Metacritic score? (60 or greater) | Kalshi | 98% |
Cairn Metacritic score? (65 or greater) | Kalshi | 97% |
Cairn Metacritic score? (70 or greater) | Kalshi | 95% |
Cairn Metacritic score? (75 or greater) | Kalshi | 90% |
Cairn Metacritic score? (80 or greater) | Kalshi | 76% |
Cairn Metacritic score? (85 or greater) | Kalshi | 46% |
Cairn Metacritic score? (90 or greater) | Kalshi | 27% |
Cairn Metacritic score? (95 or greater) | Kalshi | 6% |
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