
$3.57K
1
6

$3.57K
1
6
6 markets tracked

No data available
| Market | Platform | Price |
|---|---|---|
![]() | Poly | 72% |
![]() | Poly | 23% |
![]() | Poly | 4% |
![]() | Poly | 4% |
![]() | Poly | 3% |
![]() | Poly | 1% |
Trader mode: Actionable analysis for identifying opportunities and edge
This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026). If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship). Regions counted in World 2026: - LCK (South Korea) - LPL (China) - LEC (Europe
Prediction markets currently price a South Korean (LCK) victory at LoL Worlds 2026 at 72%. This indicates a strong, but not overwhelming, consensus that the LCK will reclaim the Summoner's Cup. The market assigns a 22% chance to China's LPL, while Europe's LEC and the "Other" category are priced at 3% each. With only $4,000 in total volume, this is a thin, speculative market where prices are more indicative of early sentiment than deep conviction.
The primary driver is the LCK's historical dominance and recent near-misses. A South Korean team has won six of the last eleven World Championships, and the region's representatives are perennially in the finals. The current pricing likely reflects a view that the LCK's structured, fundamentals-driven playstyle remains the global benchmark, and that the region is due for a title after China's LPL secured the 2023 and 2024 championships.
Second, the market is pricing in known quantities. Superstar players like Faker, whose career longevity is unprecedented, and the deep talent pool in the LCK create a perception of stability. In contrast, the LPL, while explosive, is often viewed as having higher volatility in team performance year-to-year. The minimal odds given to the LEC align with its historical record, as a European team has not won Worlds since its inaugural season.
The most significant catalyst will be the 2025 competitive season, which serves as a direct preview. Major roster shuffles during the next two off-seasons, particularly if LCK stars move to the LPL or vice versa, will dramatically shift probabilities. The introduction of new game mechanics or meta-shifting patches by Riot Games closer to the 2026 event could also disproportionately benefit one region's playstyle.
Furthermore, this market resolves to "Other" if no winner is determined by December 31, 2026. While unlikely, any unforeseen cancellation or extreme delay of the tournament presents a tangible tail risk not fully captured in the current 3% price for that outcome. Liquidity is expected to increase and odds to fluctuate significantly as the 2026 tournament draws nearer and roster landscapes solidify.
AI-generated analysis based on market data. Not financial advice.
The League of Legends 2026 Season World Championship, commonly known as Worlds 2026, is the premier international esports tournament for the multiplayer online battle arena game League of Legends, developed by Riot Games. This prediction market specifically focuses on forecasting which competitive region will produce the team that wins the championship title in 2026. The market resolves based on the official region designation of the winning team, with options including the LCK (South Korea), LPL (China), LEC (Europe), and a catch-all 'Other' category for any other region or if the winner is undetermined by the deadline. The outcome will be sourced from the official tournament page on the League of Legends esports wiki, Fandom. Interest in this market stems from the intense regional rivalries that define professional League of Legends, particularly the historic dominance of South Korea and China, and the perennial underdog status of Western regions like Europe and North America. The 2026 tournament is a focal point for long-term strategic analysis, as it reflects not just a single event but years of player development, meta-game evolution, and organizational investment within each region. Bettors and analysts examine regional performance trends, roster stability, and emerging talent pipelines to make informed predictions about which region will ultimately claim the Summoner's Cup.
The League of Legends World Championship was first held in 2011, with European team Fnatic winning the inaugural title. From 2013 to 2017, South Korean teams, primarily from the LCK, established a period of overwhelming dominance, winning five consecutive world titles. This era cemented the LCK's reputation for superior strategy and execution. This streak was broken in 2018 when China's Invictus Gaming (LPL) won the championship, signaling a major power shift. The LPL has since become the most successful region in recent history, with FunPlus Phoenix winning in 2019, Edward Gaming in 2021, and JD Gaming in 2023. The LCK reclaimed the title in 2020 with DAMWON Gaming and again in 2022 and 2023 with T1, demonstrating a renewed rivalry. The LEC's last appearance in the finals was in 2018 and 2019 with G2 Esports, highlighting the region's capacity to challenge but not consistently overcome the top Eastern teams. North America's LCS has never won a World Championship, with its best result being a finals appearance in 2011. This historical backdrop of shifting regional power, from early EU success to LCK dynasty, to the current LPL-LCK duopoly, forms the essential context for predicting the 2026 winner.
The outcome of the World Championship has significant economic implications for the winning region. Victory drives increased investment from sponsors, boosts viewership and merchandise sales for the domestic league, and enhances the brand value of the winning organization and its players. It can lead to lucrative player endorsement deals and higher salaries across the region. On a broader cultural level, a World Championship win is a source of immense national and regional pride, particularly in South Korea and China where esports are deeply embedded in the cultural fabric. It validates the region's developmental systems, coaching methodologies, and competitive philosophy. For the global esports industry, the result influences meta-game trends, as teams worldwide attempt to emulate the strategies of the champion. A win by a region like Europe or a wildcard region would be a monumental upset with the potential to reshape perceptions of the global competitive hierarchy and inspire new investment in underdog regions.
As of late 2024, the competitive landscape is defined by the LCK-LPL rivalry. T1 (LCK) are the reigning 2023 World Champions, while the LPL's JD Gaming were the dominant team for most of the 2023 season. The meta-game continues to evolve with Riot's seasonal updates. Rosters for the 2025 season, which will directly feed into the 2026 championship cycle, are beginning to take shape through the annual player transfer period. Key storylines include whether LCK teams can maintain their strategic edge, if LPL teams can develop new star players to replace aging veterans, and whether any LEC or LCS teams can build rosters capable of a deep 2025 run to build momentum for 2026.
South Korea's LCK region has won the most World Championships, with a total of seven titles as of 2023. Their period of greatest dominance was from 2013 to 2017, when they won five consecutive tournaments.
No, a team from North America's LCS has never won the World Championship. The region's best result was in the inaugural 2011 tournament, where Team SoloMid (TSM) finished as runners-up to Fnatic.
A team's region is determined by the professional league in which it competes to qualify for the World Championship. For example, a team that plays in South Korea's LCK league is considered an LCK representative, regardless of the nationalities of its individual players.
According to the market rules, if a winner of Worlds 2026 is not determined by December 31, 2026 ET, the market will resolve to 'Other'. This covers scenarios like tournament cancellation, indefinite postponement, or an unresolved final.
Yes, the region is assigned based on the league the team represents, not the nationalities of its players. It is common for teams, especially in the LPL and LCS, to have imported players from Korea or Europe, but they still compete for the region of their league.
Educational content is AI-generated and sourced from Wikipedia. It should not be considered financial advice.





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