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Events
GroupPOLYMARKET

Counter-Strike: UNiTY esports vs INFURITY Gaming (BO3) - United21 Group B

Counter-Strike: UNiTY esports vs INFURITY Gaming (BO3) - United21 Group B
Vol

PM $3.5K

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Events

1

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Markets

2

AI Analysis

Trader mode: Market mechanics, assumptions and risks

PM $3.5K

Reported volume · provider units

2

Saved contracts

0

Same-question pairs

Source snapshot: Oct 21, 2026, 12:00 AM UTC

About This Event

This market refers to the Counter-Strike match between UNiTY esports and INFURITY Gaming in the United21 Group B, initially scheduled for May 29 at 6:30AM ET. This market will resolve to "UNiTY esports" if UNiTY esports win the match against INFURITY Gaming. This market will resolve to "INFURITY Gaming" if INFURITY Gaming win the match against UNiTY esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

This analysis is awaiting a background update, so its prices may be older than the odds above.

Snapshot observed 2026-10-16T03:00:06.094Z. This analysis describes that snapshot and is not a live news update.

What the contract measures

The source describes a Counter-Strike match between UNiTY esports and INFURITY Gaming in the United21 Group B. The rules say the market "will resolve to "UNiTY esports" if UNiTY esports win the match against INFURITY Gaming" [1]. The event page lists the match as "initially scheduled for May 29 at 6:30AM ET" [1]. That is a scheduling detail from the rules, not evidence that the match was played on that date or that a result exists.

The rules also set fallback outcomes. A canceled match, a tie, or a delay "beyond 7 days from the scheduled date without a winner determined" resolves to 50-50 [1]. The stated resolution source is hltv.org, with a consensus of credible reporting possible if final results are not published "within 2 hours after the event's conclusion" [1].

The sampled markets are separate from the match winner. They are "Map 1: Odd/Even Total Kills?" and "Map 2: Odd/Even Total Kills?" [1]. Each has Odd and Even outcomes, and each lists a listed end time of 2026-06-06T03:59:00.000Z [1].

Reading the snapshot

The provider observation time is 2026-10-16T03:00:06.094Z, and the source was retrieved at 2026-10-16T05:42:54.688Z [1]. Those times describe when the data was captured, not the current state of the markets.

In this snapshot, both map markets show Odd at 0.5 and Even at 0.5 [1]. These are snapshot prices, not executable quotes or verified probabilities, and the source does not explain them. Equal prices on each map simply mean the saved snapshot shows no difference between the two outcomes.

The listed end time of 2026-06-06 is earlier than the retrieval date. The source does not state whether the markets are still open or whether they have settled. Treat the listed end time as a contract field, not as a confirmed closing event.

The coverage record shows 2 of 2 saved markets for this event were included, with no partial sample [1]. The source does not show match-winner prices, so no comparison between the match result and map-level prices is possible from this evidence.

What remains uncertain

The source does not show the current status of the match, whether it was played, or any final result. It contains no trader counts, volume figures, or reasons for the displayed prices. It also does not confirm whether either listed end time has passed or whether any market has resolved.

Because the source covers only this one event on one platform, no cross-platform comparison is supported. Differences in wording between contracts are not an arbitrage opportunity.

References

  1. Polymarket: Counter-Strike: UNiTY esports vs INFURITY Gaming (BO3) - United21 Group B. Provider data observed 2026-10-16T03:00:06.094Z.

AI-generated analysis based on market data. Not financial advice.

Saved Oct 16, 2026 UTC

This saved content is awaiting a background update. It may contain outdated claims; use the dated market data and provider rules for the latest available information.

Overview

This PredictPedia entry covers a Polymarket contract tied to a Counter-Strike best-of-three match between UNiTY esports and INFURITY Gaming in the United21 Group B. The saved event describes the match as one that was "initially scheduled for May 29 at 6:30AM ET" [1]. The contract's listed end time is 2026-06-06 03:59 UTC [1]. That end time is a contract closing rule and does not announce when the match will be played. The saved record does not establish whether the match was played, when it was completed, or what its result was, so this entry makes no claim about the outcome. The event contains two markets, both titled as odd or even total kills on a specific map: one for Map 1 and one for Map 2 [1]. Each market has two outcomes, Odd and Even. In the saved snapshot, both outcomes in each market are priced at 0.5 [1]. These figures are the values recorded at the time of observation. They are not executable quotes, and they should not be read as verified probabilities. The main match market works differently from the map-level markets. Under the event's rules, the market resolves to UNiTY esports if UNiTY esports wins the match, and to INFURITY Gaming if INFURITY Gaming wins [1]. The rules also set out several cases that resolve to 50-50, including a match that is canceled, ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner being determined [1]. Forfeits, disqualifications and walkovers are treated differently depending on whether the match had started. The rules state that a team winning because its opponent forfeited after the match began resolves to that team, while a withdrawal before the start resolves 50-50 [1]. Readers should check the full rules in the source, since these cases are detailed and specific. The resolution source named by the event is official information from hltv.org [1]. If hltv.org has not published final results within 2 hours after the event concludes, the rules allow a consensus of credible reporting, including video evidence, to be used instead [1].

Why It Matters

The contract measures two different things. The main match market asks which team wins the Counter-Strike match between UNiTY esports and INFURITY Gaming, and the rules define how outcomes such as cancellations, ties, forfeits and delays are settled [1]. The two map markets ask whether the total number of kills on Map 1 and on Map 2 is odd or even [1]. Because the saved prices for both map markets are 0.5 on each side, the record shows an even split at the observation time, but it does not show what traders expected or how the market would move. Volume figures and the number of market participants are not part of this record, so they cannot be used to judge how liquid these markets were.

Snapshot context

The latest published provider snapshot for this topic was observed on 2026-10-16 at 03:00 UTC. It contains listings from Polymarket. Market descriptions and listed closing times define the contracts; they do not establish that the real-world outcome has occurred. This article does not include a separately verified news update. [1]

Frequently Asked Questions

What determines how the match market resolves?

The match market resolves to whichever team wins the match, with specific exceptions for cancellations, ties, delays beyond 7 days, and forfeits, disqualifications and walkovers [1].

What source is used to settle the market?

The stated resolution source is official information from hltv.org. If final results are not published there within 2 hours after the event concludes, a consensus of credible reporting, including video evidence, may be used [1].

What does a 50-50 resolution mean?

The rules say that certain cases, such as a canceled match, a tie, a delay beyond 7 days without a winner, or a pre-start withdrawal, resolve to 50-50 [1].

What do the Odd and Even prices show?

The saved event lists both outcomes at 0.5 for each map market at the time it was recorded [1]. These are observation-time values, not executable quotes or verified probabilities.

Was this helpful?
Saved Oct 16, 2026 UTC

AI-written background. References identify the evidence used; Wikipedia links under Learn More are additional reading. Prices and provider rules are dated snapshots. This is not financial advice.

Prices are catalog snapshots and may have changed. Check each market's rules and observation time.

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Market Insights

Price gaps of 2 pp+

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Same-question pairs

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